Minggu, 08 Maret 2009
REXXAR THE BEASTMASTER
When I started originally playing DotA, Rexxar was one of the first heroes I played. That was when Wild Axes and Primal Roar cost a lot more mana, so it was a lot harder then now. I also used to leave out Call of the Wild because I couldn’t micro manage. After some time when I got a lot better I started. I started playing him again and once again I fell in love with him. Then I saw Merlini’s replay as jungle BM against x6. I was amazed at how well it’s done if it is done correctly. I decided to create a guide on Jungle BM, but I didn’t have time to do it by myself. So I asked for help from someone else.
Basically, the kind of Beastmaster hero we want to bring into light is one that starts jungling between levels 1-3 with the aid of a bottle. Rexxar being a powerful ganker (due to Wild Axes and the imba cooldown of Primal Roar) will therefore jungle only till level 6. After which, he will repeatedly go on ganking missions everytime his Ultimate cools down while jungling when it isn’t. Necrominion is the next item of choice as Beastmaster is understandably a weak melee hero for tanking and dishing out raw damage. Being on the support role will fit him better early game. Continuous early game ganking will ensure good map control somewhere during mid-late game and this time is used to transform Beastmaster into either a DPS or a tanking machine if the team requires one.
Being a Strength hero, his strength gain is pretty weak. He will be needing a few bracers early game if he wants to lane against harassers. However, that is not required since Jungling is much safer. Gauntlets of Strength would be sufficient to cover for his hp weakness. Good base damage and Attack swing makes last hitting slightly easier though.
Beastmaster’s Skills
Wild Axes
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
Cooldown: 13 seconds.
Level 1: 120 mana, 13 sec cooldown.
Level 2: 120 mana, 13 sec cooldown.
Level 3: 120 mana, 13 sec cooldown.
Level 4: 120 mana, 13 sec cooldown
Rexxar’s sole nuke, but an incredible one to say the least. Wild Axes is Rexxar’s main farming skill and his killing skill early game. When trying to damage enemies with Wild Axes never click on the enemy for the attack, but click in-front of him while assuming in which direction he will be going in. More explained later in the guide.
Call of the Wild
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk. (60sec duration)
Level 2 - Summons a Scout Hawk and a Quilbeast. (70sec duration)
Level 3 - Summons a Greater Hawk and a Quilbeast. (80sec duration)
Level 4 - Summons a Greater Hawk and a Greater Quilbeast. (90sec duration)
Cooldown/Mana cost: 45/50/55/60 seconds/25 mana at all levels.
Another great skill of Rexxars. A super-movable-observer ward and an awesome slow all rolled into one spell. The Hawk can be used to scout runes and missing heroes, pretty straight-forward stuff. The pig is your greatest ally as he has a constant 35% slow. The advantage of having a your DPS’er and your slower as 2 separate units as oppose into one unit is it makes the opponent choose weather he must disable the slower or the DPS’er. Regardless of his decision, it’s a lose, lose situation for him and a win win for you
Beast Rage
When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Rexxar gains understanding of the prey’s defences, and guides each strike with greater ease than the last. Maximum of 100% increased attack speed. If Rexxar changes targets, his rage counter drops to half of where it was.
Level 1 - Every continuous attack gives Rexxar 5% bonus attack speed.
Level 2 - Every continuous attack gives Rexxar 10% bonus attack speed.
Level 3 - Every continuous attack gives Rexxar 15% bonus attack speed.
Level 4 - Every continuous attack gives Rexxar 20% bonus attack speed.
Passive
The chink in Rexxar’s arsenal. Don’t get me wrong, this skill is good, but only as late game rolls in. It synergises very well with the slow from the pig. While this spell is considered to be given to Rexxar by god himself (Icefrog) to pubbers, it is not viable early since your damage is to low to make it effective, and even during mid game it’s not worth it, due to Rexxars low strength gain. Thus Stats are taken over Beast Rage mid game.
Primal Roar
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2 - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3 - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.
Cooldown: 60 seconds.
Level 1: 150 mana, 60 sec cooldown.
Level 2: 175 mana, 60 sec cooldown.
Level 3: 200 mana, 60 sec cooldown.
A very much misunderstood skill. Most players will just use it as a setup stun and during chases. The slow effect is often ignored. In team battles, a well placed roar can make the whole team move to a crawl. This is what Rexxar is truly known for. The damage from Primal Roar is quite negligible for levels 2 & 3 much like Spirit Breaker’s Nether strike. More information on Primal Roar later in the guide.
Skill Build
1. Wild Axes
2. Call of the Wild
3. Call of the Wild
4. Wild Axes
5. Wild Axes
6. Primal Roar
7. Call of the Wild
8. Call of the Wild
9. Wild Axes
10. Stats
11. Primal Roar
12 - 15. Stats
16. Primal Roar
17 - 20. Beast Rage
21 - 25. Stats
Item Build
Empty boltle
Gauntlets of orge streght
Necronomicon
Boots of travels
Item Build Justification
The cookie-cutter build for Rexxar. Bottle is taken so Rexxar can constantly have HP and Mana. It gives him the ability to spam Axes early game. Rexxar also works well with the runes which give 2/3 refill after using the rune. Bottle also lets Rexxar run around freely, to gank as he pleases. Gauntlets are taken over Bracers since they are a quicker way of fixing Rexxars low HP. Since our first major item is going to be Necrominion, we would just be delaying a very important item that gives us a relatively good strength boost anyway (+6/+10/+14 str for Necro 1/2/3). Anywhere between 2-3 gauntlets should suffice.
Necrominion is the core item of this build, much like in all Rexxar builds. In my opinion Rexxar is one of, if not the best carrier of Necrominion on the Sentinel side. The synergy with Necrominion and Rexxar is just amazing. The stun from Primal Roar gives you and your minions 3-4 seconds of free hitting. The MS buff synergises well with the slow from you pig for chasing. Obviously you need some decent micro to be able to make this build effective, but don’t avoid if you can’t, practice makes perfect.
Boots of Travel is taken over Treads since Rexxar needs the MS over the IAS. Think about it; Rexxar has a slowing move so he needs an MS to catch up to enemies. He won’t be dealing out much normal hits early game so IAS from Treads is not needed. The MS also helps you save allies. When an ally is being chased by more then one enemy, stun one opponent and slows the rest by 50%. If you can’t catch the enemies then it defeats the purpose Primal Roar. Oh and there’s a 60-second teleport for you to quickly arrive to a battle scene and provide support.
Early Game (11-16)
Item Order
Bottle (700)
Boots (500)
Stout Shield (300)
2x Gauntlets (300)
Staff of Wizardry (1000)
Complete Necrominion 1 (1750)
Mid Game (11-16)
Total Cost: 4550
(note: 1 space can be freed to carry tp scrolls)
Necrominion 2 (1300)
Necrominion 3 (1300)
Complete Boots of Travel (2200)
Total Cost: 4800
Late Game (17-25)
Item Order
Choice of After Core items depeding on -
Tanking: Heart (5500) or Assault Cuirass (6320)
Survivability: Hood of Defiance (2350)
Support: Assault Cuirass (6320)
Support(vs Warlork): Diffusal (3000) to Manta Style (+2500)
AoE DPS: Radiance (5325)
Total Cost: varies
Syllabear
Summon Spirit Bear
Summons a powerful Spirit Bear companion. It randomly entangles enemies that it attacks.
Level 1 - 1400 hit points,
Level 2 - 1800 hit points, gains Return.
Level 3 - 2300 hit points, has Return and Demolish.
Level 4 - 2700 hit points, Entangles 16% of the time, has Return, Demolish, and a 33% Spell Damage Reduction, and can carry items.
Bears Skills
Entangle (Orb Effect) - Attacks randomly cause roots to burst from the ground, immobilizing and disarming a target enemy unit for 3 seconds, and dealing 40 damage per second.
6 second cooldown after trigger
Return - Immediately teleports the Spirit Bear back to Syllabear.
5 second cooldown
Demolish - Causes attacks to do 1.33 times normal damage to buildings.
He has 68-78 damage after lvl 4 Synergy so that comes to 91-104 on tower. Tower has 18 armor so damage reduction is 52% and 1400 Hp so it would take roughly 29-30 shots to take down tower alone, and with Rabid it means not much time-OMFG u didn’t know that right xD
Rabid
Syllabear can create an intense combative fury in either himself or his Spirit Bear Companion.
Lasts 10 seconds.
Level 1 - Increases attack speed by 10% and movement speed by 5%.
Level 2 - Increases attack speed by 20% and movement speed by 10%.
Level 3 - Increases attack speed by 30% and movement speed by 15%.
Level 4 - Increases attack speed by 40% and movement speed by 20%.
Cooldown of 30 seconds at all level.
At level 4, you will have 426 ms with boots and your bear has 522 ms with treads
Synergy
Increases the Lone Druid’s synergy with his Spirit Bear and himself with each level.
Spirit Bear - Adds 10 damage and 10 movement points.
Rabid - Increases the duration by 10 seconds.
True Form - Adds extra 100/200/300/400 hit points.
With this maxed, the bear will have 390 base movement speed and with treads 455.
As Bear’s ms > Sylla’s ms, Sylla will always be behind his bear when chasing too far
True Form
Syllabear learns to morph himself into a brown bear. He can morph freely between human and bear form.
Level 1 - 250 bonus health. (650 with synergy lvl 4)
Level 2 - 400 bonus health and has Battle Cry. (800 with synergy lvl 4)
Level 3 - 600 bonus health and has One. (1000 with synergy lvl 4)
Battle Cry
Mana Cost: 50
Adds 20 damage and 2 armor to his companion for 10 second
Cooldown: 30 second
One
Mana Cost: 80
Split the damage taken to his bear for 30 second
Cooldown: 15 second
Has 1.75 second casting time
Items Info
For Syllabear himself
Boots of Travel | (2700)
Made of: Boots of Speed (500) + Recipe Scroll (2200)
+90 Movement Speed
Mekansm |
(2434)
Made of: Ironwood branch x 2 + Ring of Regeneration + Chain Mail + Headdress of Regeneration scroll + Netherzim Buckler scroll + Mekansm Scroll
Vladimir’s Offering | (2400)
Made of: Sobi Mask + Ring of protection + Mask of death +Vladimir’s Offering Scroll
Cranium Basher X 2 | (3220 X 2 = 6440)
Made of: Mithril Hammer + Gauntlets of strength + Cranium Basher scroll
Battle Fury | (4785)
Made of: Void Stone + Ring of health + Mithril hammer + Claymore
For the bear
Power Treads | (1530)
Made of: Boots of speed + Gloves of haste + Power treads scroll
Assault Cuirass | (6320)
Made of: Hyperstone + Plate mail + Chain mail + Assault Cuirass scroll
Skill Build
Level 01 | Summon Bear
Level 02 | Synergy
Level 03 | Summon Bear
Level 04 | Synergy
Level 05 | Summon Bear
Level 06 | Synergy
Level 07 | Summon Bear
Level 08 | Synergy
Level 09 | Rabid
Level 10 | True form
Level 11 | True form
Level 12 | Rabid
Level 13 | Rabid
Level 14 | Rabid
Level 15 | Attribute Bonuses
Level 16 | True form
Level 17 | Attribute Bonuses
Level 18 | Attribute Bonuses
Level 19 | Attribute Bonuses
Level 20 | Attribute Bonuses
Level 21 | Attribute Bonuses
Level 22 | Attribute Bonuses
Level 23 | Attribute Bonuses
Level 24 | Attribute Bonuses
Level 25 | Attribute Bonuses
Core Item Build
Initially leave with a Headdress of regeneration and a rest tangos
Item Build Justification:
Get a Mekansm as soon as you can, get it by lvl-7 (use your bear to get it-haha). I like meka as it helps your bear stay alive and you are not going to use your mana anyways. Then get a glove of haste for your bear. This is required as by lvl 7 your bear is maxed out and you should be keeping him on the tower as he has demolish now and you want to tear down the tower as soon as possible with or without help of your allies. Then go for the Vladimir as the bear and you in true form will benefit a lot from it. After lvl 11 stay in your bear form rest of the game as he benefits hugely from it mainly due to the additional hit points and you get a nice boost in attack speed. Then complete the power treads for the bear get yourself a boot and go straight for the hyperstone. Keep alternating your Hyperstone between yourself and the bear depending on whom you are hitting-give it to the bear if attacking a tower or else keep it with you. Now complete your BoT as it will help you go from one lane to another and as bear as blink with him he stays with you. Then next go for the Bashers I like the bashers on Syllabear as after lvl 3 bear starts entangling and with 2 bashers you and your bear will almost permabash the hero. Now complete your Battle fury for the damage and farm even more. Give your battle fury to the bear when you put him on the tower (+65 damage-omfg Poor tower). Then go for assault cuirass and keep it in the bear as Sylabbear himself has a good base armor but the bear needs the additional armor to survive he has only 6 base armor ( you want him to survive because if he dies YOU also lose Hp).
Skill Build Justification:
Max out bear for obvious reasons. I prefer maxing synergy before rabid as it gives the bear more damage (without synergy your lvl 4 bear has only 28-38 damage). Then get Bear form for the additional Hp. Syllabear has very low hp and very vulnerable to ganks. When you become a bear after lvl 11 it gives you bonus 800 Hp (nice eh). No stats till level 15 as you have a good hp and you are not short of mana (hopefully) due to your Vladimir aura.
Other Items
Comparing Different Builds
Radiance
Radiance was the most popular item for this hero, but it is now officially banned to put a radiance in your bear, if you are playing a tournament you will disqualified if you use it.
Sange & Yasha
It gives a slightly good movement and attack speed boost, some HP and a little damage. The maim is good but with a little more money you can get two bashers (1340 to be precise), and two bashers are any day better than one maim. You are already going to have a high movement speed thanks to BoT and rabid.
Boots of Travel vs. Power Treads
The fact, that you can teleport to any of your creeps or buildings, which ability makes you even more mobile makes BoT better than Power treads any day. Taking down some enemy buildings and teleporting back to defend (or vice-versa) is a very good combo, which will make the opponent cry.
Buying BoT can get you back to your base in time for defending. Also as I have stressed on backdooring it helps you escape because as soon as you start hitting the tower all enemy heroes will mobilize towards you. Buying TP scrolls until you get Travel is sufficient, but later when you have to teleport on creeps, you must buy BoT.
Senin, 02 Maret 2009
strategy
Strategy
Individual
Early Game Hints
Farm & Deny
Level up!!
Stay in your own lane unless clear ganking opportunity arises
Do not worry too much about killing the enemy hero (Tho getting First Blood is good)
Do not worry too much if you die
Mid Game Hints
Arrange for ganks
Farm when safe & possible
Push towers
Buy useful items
Teamwork!
Late Game Hints
More Teamwork!
Strategise & coordinate, and push when opportunate
Defend your Tower and Barracks
Destroy opposing Towers and Barracks
Win the game
Teamwork
Teamwork Hints
This is a team game
Call & help out in ganking enemy heroes/preventing ganks
Do not do stupid things that help the enemy & hurt your own team
Defend & Attack together unless there is a real valid reason otherwise
Have your Tankers in front, disable the main threats & focus fire on the weakest/most dangerous enemy
Get/share items such as wards, mekanasm, etc which can turn the tide of the game
Items
Items
Recipes
Recipes are another unique part of DotA, which makes the game distinct from the crowd. Recipes, likes its namesake, means you can combine items + items = more uber items.
Shops
L1 Recipe Shop: Human Shopkeeper
L2 Recipe Shop: Orc Shopkeeper
L3 Recipe Shop: Night Elf Shopkeeper
L4 Recipe Shop: Undead Shopkeeper
New Recipe Shop: Blood Elf Shopkeeper (top left of other Shops)
Secret Shop: Leragas the Vile in bottom-mid-left / top-mid-right
Note: Wood is not used in DotA. If a recipe says requires 1 wood, it just means you need to collect the items and it will transform automatically without actually buying a recipe
Hero choice
Hero Choice
When first starting out in the world of DotA, it is a good idea to begin playing AP matches & asking a more experienced player to suggest an easy (noob) Hero and guide you step-by-step. Easier characters might often be those who attack from far range, are naturally considered easy-to-use / passive skills / powerful.
Hero Blooming
Some players also like to differentiate Heroes into different categories in terms of efficiency:-
Early | Mid | Late
For example, some say Venomancer is a Early-Mid game Hero with powerful poison capabilities, especially when the enemy Hero regenerates less health then the poison deals. But most wise players would tell you that The Player > Hero. Even the crappiest Hero in the hands of a skilled player is bbq. However, a good Early game often leads to a strong Mid game leads to total pwnage in the Late game. However, a poor Early game can often still be rectified by playing well and/or good all-around teamwork later on.
Like a beautiful flower, the items & skills you choose, and the choices you make will have an impact throughout the game but 'Never give up! Never surrender!'
Hero Types
Hero Types
There isn't any real classification of Heroes and often are hybrids/combinations. Still we try to stereotype Heroes:
Nuker Deals massive damage from spells by nuking a Hero (so creative aren’t we)
Lich the Nuking Mofo (esp early game)
Stunner Takes an enemy Hero out of commission temporarily by using stun moves
Sven the Hammer Bitch
Lion - One of the best disablers around
Purist heals, shields and makes you high
Lesrac's AOE attacks are a difficult to land but painful
Tanker Usually a big fat STR-based Hero with lots of health and armor. Often called a Meat Tank and usually sent in to take the brunt of attacks first
heroes
Stats
STR (Strength)AGI (Agility)INT (Intelligence)& one of the 3 is a hero's primary attribute (STR or AGI or INT). Each point in a hero’s primary attribute increases damage by 1. All Heroes actually have a default 25% magic resistance
Hints
–ms: List your hero’s current Movement Speed
It is often a good idea to choose items which help improve your Hero / cover weaknesses. For example, if your Hero has low hit points, get something to boost STR or hit points
Skills
Heroes have various themes and different styles of playing the Hero depending. Each Hero has unique Skills upgradeable up to 4 times each, an Ultimate which is upgradeable up to 3 times and can select Bonus Stats up to 10 times. The best way to learn what Skills to learn comes from experience. Ultimates have longer cooldowns usually and should be used wisely to turn the tide to your favour.








