Sabtu, 28 Februari 2009

Creeps

Neutral creeps pwning a very foolish Bone Fletcher
Creeps

We have spent quite a bit of time talking about Creeps. But what are creeps you ask? Creeps are units which spawn for both Sentinel and Scourge every 2 mins starting from 1:30 game time. Also every 6 creep waves, spawns a stronger creep that is harder to kill. Creeps make your advancing a chore & enemy creeps go after you with a vengeance. But as you know, killing enemy creeps gives you gold and exp which is very rewarding.

Neutral Creeps also populate the map (green dots on map). The difference between neutral creeps are they are neutral - meaning they have everyone equally the same. Wander close enough to their lair and they won't hesitate to lay the smackdown on you. But neutral creeps also give gold + exp and is an alternative to killing enemy creeps.

Microing

Last-hitting earns you nice shiny gold
Microing

Your Hero is not immortal. Your Hero is weak-sauce. You should be a chicken!! This is especially when your hero is at low levels. What you want is to make sure that your Hero takes little or no damage if possible, but yet constantly levels up. You gain experience as long as you are in 1000 range of any enemy unit that dies. But if you die, you have to wait a period of time before you re-spawn again. This sucks and staring at the grime on your keyboard sucks too. So do try to avoid dying.

What you do want to do is stay behind a little bit from the battle going on. And only go in every once a while to land a last hit which kills an enemy creep to get gold. Once you feel comfortable with this, try to deny by killing your own units which are about to die to stop the enemy from getting gold and experience. Hold on to the Alt-key and scan for anything with a small bit of red-health left and go kill that unit. A small amount of experience (18exp) is given for each deny as well.

Basic Concept dota


Basic Concept


The map is basically divided into 2 halves diagonally - SW is Sentinel-land & NE is Scourge land. The goal of the game is to destroy the opposition's heart - The Sentinel's World Tree or The Scourge's Frozen Throne. To make it a little bit more challenging Towers block your way, creeps keep coming towards you and the enemy heroes of course.
Sounds easy enough, yes?
Start Game
The game begins with the break of dawn and each player choosing a hero of their choice from one of the Taverns. Take control, reach for glory, slay the enemy, and win the game. In between that buy items to make your hero more powderful and don't forget to laugh maniacally with drunken power everytime you PWN the enemy.

Jumat, 06 Februari 2009

necrowagon

undead fight

warcraft pic

undead build order 2

***MASS GHOULS BO***

-3 Acos to gold, Ghoul to wood. Start queuing up 2 Acolyte, rallied to gold

-Pull an Aco out to summon an Altar, Crypt, and Ziggurat

-Summon another Crypt when resources allow, followed by a Tomb of Relics and

then Ziggurat

-Train either a Dreadlord or Death Knight from the Altar. If DL, go with a Sleep-Vamp skill point order. If DK, go with a Coil-Aura skill order, stopping to get Pact at either level 3 or level 5.

-Begin training lots of Ghouls from the Crypts

-Once you have 5-6 Ghouls, begin researching Cannibalize, buy a Wand of Necromancy, and go creep

-Summon another Zigg, continue with Ghouls

-Once you near the food limit, begin teching, and get a DL or DK once you hit tier 2 Remember to reach T3 fast for Ghoul Frenzy

***FIENDS BO***

(NOTE: This BO is not preferred against Orcs or NE, because the late-hero is tough to defend against harassing. Try the Fast-Expo BO, but don't fast-expo)

-3 Acos to gold, Ghoul to wood. Start queuing up 2 Acolyte, rallied to gold

-Pull an Aco out to summon a Crypt, Graveyard, and Ziggurat

-Summon an Altar when resources allow

-When Crypt completes, train 2 Ghouls rallied to wood

-Summon a Tomb of Relics, followed by a Zigg when resources allow

-When Altar finishes, train any hero but the DL. He doesn't mix very well with Fiends.

-When Crypts are done, just start rallying Fiends to your hero, and creep

-Begin upgrading to HotD when you have 5 or so Fiends

-At tier 2, build a Slaughter House for Obsidians and train a second hero

-Good luck from there

undead build order

B U I L D O R D E R S

Probably one of the most contribution heavy sections in the FAQ. I need BOs for

Necros, Frosties, Destroyers, Banshees... etc. Thanks in advance!!

***FAST EXPAND BO***

-3 Acos to gold, Ghoul to wood. Start queuing up an Acolyte, rallied to gold

-Pull an Aco out to summon an Altar, Graveyard, and then Ziggurat

-Rally another Aco to gold

-Summon a Crypt and then Tomb of Relics when you have the gold

-Summon another Crypt with gold

-Once Crypt is ready, train 2 Ghouls rallied to wood

-Once Altar is ready, train a CL

-Summon a Ziggurat

-Once second Crypt ready, train a Fiend rallied to the CL

-Have the CL summon 5 Beetles from the Graveyard, and buy a Wand of Necromancy and Sacrificial Skull

-Continue training Fiends rallied to the CL

-Have CL use WoN to summon 2 Skellies from Graveyard (If the map you're on has critters, leave early and summon the Skellies from a critter carcass.

-Go attack a gold mine with your CL, 5 Beetles, 2 Skellies, and Fiend

-Make sure the Skellies and Beetles absorb the damage

-If necessary, summon more Skellies during the battle

-Drop the Sac Skull for blight regen

-Train an Aco rallied to the new mine, and summon another Zigg

-Once new Aco comes, haunt the mine, build 1 or 2 Ziggs on the blight, and go on with your strategy.

undead vs every one

V E R S U S E V E R Y O N E

This section is for dealing with the rest of everything: Creeping, fighting neutral heroes, building... Anything that didn't fit anywhere else. The neutral heroes need lots of counters, so anything will be appreciated.

I N S T A N T D I E T

VERSUS PIT LORD

-The Pit Lord is pretty gigantic and can't maneuver very well through battle

-Try massing lots of dual-aura Ghouls and surrounding him. He won't be able to

get out easily and will be messed up.

-You can use any interrupt to stop him from channeling Rain of Fire

-If he's got a level 3 RoF, you might consider getting some Banshees for AMS to

block against the damage.

-Remember that Death Coil can't hurt him. He's Undead.

-If he Dooms a unit, you might want to use Death Coil to heal it and try to prolong the arrival of the Doom Guard. The later in the battle it arrives, the better.

S T O P T H E S I L E N C E

VERSUS DARK RANGER

-Remember that Coil can't hurt her, she's UD

-If you're massing casters, get Destroyers eventually to eat up Silence when it hits.

-Devour Magic can also eat Dark Minions that are summoned.

-If the Dark Ranger is using Life Drain, try to just maneuver your hero away and cut off the draining.


H A N G O V E R C U R E

VERSUS PANDAREN BREWMASTER

-Drunken Haze can be Devoured by Destroyers... but until then you'll just have to deal with it.

-Breath of Fire is annoying

-If units have been hazed, get them away so the Brewmaster can't light them on fire

-Although I haven't used AMS much since the patch, it might be a cheap way to defend your Ghouls from being toasted by Breath of Fire (BoF should not be underestimated)

-If he uses Storm Earth and Fire, take care of Storm first because of his spells, then Fire, and then Earth. He will most likely be planning on keeping Storm alive (Windwalk) to revive the Brewmaster after, so take care of him before he escapes. Fire should be dealt with next (He is nukable). Earth is just meant to tank, so constantly micro to avoid being Taunted. Also note his spell immunity.


***RUNEMASTER'S STRATEGY***

I've been crushed for a few times now by this extremely annoying style that lvl 15-30 Night Elf players seem to practice... They are now getting Pandaren Brewmaster for the first hero and Naga for the second hero! You can see what's

comin' to my ghouls, don't u? :D

I can't see any other solutions against this panda abuse, other than a powerful heronuke, followed by Infernals. However, Dreadlord is not very ideal for early heronuking. The heroes I use are DK and DL(normally) for the usual plan of dual aura ghouls/Destros when countering Night Elf Archer/Talon packs. :P That Panda is blowing everything up *SDAGFT"#%"%$2!1/2!!!!!

I'm suggesting to add into FAQ just below the panda -section, that you should SLEEP him, SURROUND him, NUKE him, and finally RIP HIM APART with a pack of Ghouls.. and repeat this time after time after time until the panda doesn't rise up again.. ever. He is far too dangerous when the opponent is Night Elf (in solo) so the UD people should not underestimate him. That Drunken Haze/Breath of Fire is UNCAPPED goddamnit!!! He will go through your Ghouls and Fiends like BUTTER!!! Kill the panda, respect! :DDD

T O T H E Z O O

VERSUS BEASTMASTER

-If you see the Beastie being used by NE, remember that his purpose is to be a tank and meat shield for the fragile yet powerful NE units. There are too ways to deal with this. If you have a DL you can either put him to sleep and rush around to pound the Archers and Huntresses, or sleep and surround him. Try to just work around and deal with the Archers. They're fragile, but very damaging. Later on, you'll want to tri-nuke and kill him off fast. Try to avoid wasting time on the summons.

-Thanks to Janus5000 for submitting a strategy, and thanks to bloods3m for correcting it. YOU CAN'T CHARM/POSSESS SUMMONS so don't try.

-If he starts channeling a Stampede, use any interrupt to stop it.

-You can use a Destroyer to Devour, but the damage isn't that powerful. Use it for eating Hawks and Quillbeasts, but Bears are too strong.

F I S H S T I C K S F O R E V E R Y O N E

VERSUS NAGA SEAWITCH

-Cold Arrows are a pain, but you just have to deal with them. Just beware because she can hit your heroes as you run them away.

-Forked Lightning is just something to deal with. You can't really counter it.

-Mana Shield is good for you. Be happy that she's wasting mana that could be used for Cold Arrows or Forked Lightning.

-For Tornado, either run your units away, or interrupt her

P O W E R S U R G E

VERSUS GOBLIN TINKER

Now I have not played against him much, and don't really have that good a counter, as he has just been added, but I'll get better info eventually.

-As the Tinker is melee-intelligence, he can't take much of a beating and is in the front a lot. As usual, some nuking can put him down quickly.

-At early levels, Pocket Factories are not much to worry about, but if he has high level, Engineer-Upgraded Factories, consider destroying them when he drops them.

-Robo-Goblin is a pain, because you can't nuke anymore. Try and surround him the best you can and wittle away, or just hang back and try to avoid him. Make sure to kill any workers that are trailing and repairing him.

C R E E P I N G

These are just random tips for creeping. Contribute here!!

-Obviously let summons like Carrion Beetles or Skellies attack first and let them take the damage.

-If you have a melee hero up front and a creep drops an item, you might as well pick it up while the creep fighting is going on. It will prevent you from forgetting it, gives you the bonuses while fighting the creeps, and is good if you get creep-jacked.

-If you use a DL, put the most dangerous/highest level creep to sleep

-Always spread the damage out across your units. Move damaged units away, and let tank heroes soak up damage.

-Remember that if creeps are sleeping, you can just use the neutral shops they're guarding. You can abuse Fountains of Life/Mana when creeps sleep

-If creeps are sleeping, you can line your CL up for a good impale.

-Remember to get Ghouls to cannibalize the corpses to stay alive.

-Never leave any items/runes behind

-If you're expanding to the mine that the creeps are guarding, attack the creeps first, then sneak your Aco around and Haunt the mine from behind. If you have a

Sacrificial Skull, drop it now and let the Aco summon some Ziggs. As long as the Aco enters after the creeps start fighting you, he'll be fine.

-Wait for creeps to group together before using spells like Frost Nova

-Never let your hero die to creeps. Ever.

-If you know a creep is guarding a Rune of the Watcher (Rune which activates a

permanent Sentry Ward), lead them out to the open before killing them. You'll get a better spy. For example, the map Turtle Rock has 2 Goblin Merchants, and the Ogre Magi guarding each carries a Rune of the Watcher. Lead them out, then

attack.

-Creep-jacking is always great (Attacking your opponent as they're fighting creeps, and cornering them between you and the neutral creatures

-Try to get a Shade following the enemy hero to do the above

-If you are creep-jacked, decide quickly what to do. If the creeps you were fighting are high level but almost dead, or low level creeps try and finish them off quickly and then deal with the enemy. If the creeps are high level and you just started, run away and at least get to a better position to fight the enemy. If the enemy starts to chase you but then goes back, chances are that they are now fighting those creeps, so if your units can handle it, head back and jack them. Also make sure to pick up items before you run. You don't want the enemy stealing items.

undead vs undead 6

N E C R O - D R O P

Here's a little strategy that I tried today that actually worked fairly well! If you're playing against the Undead, buy a Goblin Zeppelin at a Goblin Laboratory and fill it with 5 Necromancers. Make sure the Necros have Raise Dead on Auto- cast. Now fly the Zeppelin around to the rear of your opponent's base and find their Graveyard. Drop the Necros, let them raise the skeletons around the Graveyard, pick them up, and get out of there! If you've researched all the Necromancer upgrades and a few Unholy Strength/Armor upgrades your enemy will have 10 angry skeletons wrecking havoc in his base! Try to have them kill the enemy Acolytes, and if you have time, go for the Ziggurats/Spirit Towers/Nerubian Towers. With enough upgrades you can wreck your enemy's food production! This trick usually only works once, because the enemy will probably build/upgrade a tower or two to destroy your Zeppelin. This move is very fun though!

undead vs undead 5

A R A C H N O P H O B I A

VERSUS CRYPT LORD

-The Crypt Lord is used as a Tank...

-So try to stop him in his tracks.

-Cripple and Curse work wonders against the big guy.

-Melee units have a tough time due to Spiked Carapace so stick to Fiends.

-You need to constantly move your units around so he can't get a good Impale in.

-Carrion Beetles should be ignored. They're meant to just soak up damage for the

Crypt Lord (Who is also a damage soaker...) but are fairly weak.

-Remember to bring a Shade with your army. Carrion Beetles are commonly used as scouts and guard expansion areas.

-Nothing much to do about Locust Swarm. Just try to waste the Crypt Lord before he gets healed.

undead vs undead 4

A C O L D D A Y I N H E C K

VERSUS LICH

-The Lich shouldn't give you much trouble.

-Use focus-fire and the Tri-Nuke to melt it fast.

-As usual, Anti-Magic-Shield your important units to defend against Frost Nova.

-If your opponent keeps moving the Lich in and out of battle, Cripple him to reduce his speed and then kill him as he slowly tries to escape.

-Death and Decay is easily interrupted

undead vs undead 3

D A R K N E S S C A L L S

VERSUS DREADLORD

-Try to surround the DL with units and destroy it.

-Use Anti-Magic-Shell to prevent Sleep on your heroes.

-If one of your units are put to sleep, have a weak unit like a Carrion Beetle attack it once to wake it up and then stop.

-An Infernal is a pain, but it's large size makes it vulnerable to Ghoul Surrounding.

-Use focus-fire and Tri-Nuke to kill the Dreadlord and stop it's Vampiric Aura.

undead vs undead 2

K N I G H T O F T H E L I V I N G D E A D

VERSUS DEATH KNIGHT

-If you have a Human ally, tell them to get Holy Light eventually. It will make killing the Death Knight much easier.

-The Death Knight already has a painfully slow attack rate, but if he's Crippled, he'll be even slower!!

-Lucky for you, Death Coil can't hurt any of your units.

-If you get Destroyers, Devour the Unholy Aura that the Death Knight will obviously be releasing.

-Use Necros and a DK of your own to animate corpses before the enemy DK can.

undead vs undead

V E R S U S U N D E A D

These are strategies that are particularly effective against Undead.

-Just fight fie with fire!

-It's probably best to go Ghouls against an UD. Fiends don't do too well against Ghouls, and if you just have more, better microed Ghouls you'll do fine.

-If the enemy goes Ghouls too, I find it best to tech towards Frosties for the splash freeze. Impale, Carrion Swarm, and Frost Nova are all great against masses of Ghouls.

-If your opponent uses Necros/Banshees, bring out the Destroyers!

-Use Devour Magic if they're massing skeletons.

-Destroy Obsidian Statues whenever you get the chance.

-Bring a Shade with your army so you don't hit enemy Shades or burrowed Crypt

Fiends.

-Use a Zeppelin to drop a few Necros behind enemy lines. They can raise Skellies

from the Graveyard and then use the Zeppelin to get out of there! Then just use the Skellies to easily kill the weak Acolytes.

-Use Gargoyles to whack Frost Wyrms.

-Check this out: let's say you've been building Banshees and your opponent has fully upgraded Necros. If you possess one, you instantly get all the upgrades

for free! This works for other units too.

-Using Sacrificial Skulls to create regenerating HP for your units is kind of pointless because your opponent benefits too!

-Make sure to abuse the enemy Graveyard if you're attacking their base. You can

use the corpses.

-When attacking the enemy base, unless they have towers, it's best to push them

into their base so you can use their blight regen to your advantage.

undead vs night elves 6

W I L L - O - W I S P

Just cast Unholy Frenzy on the Elves' lumber-harvesting Wisps. Wisps only have 120 HP, so they'll die from the spell (unless they're next to a Moon Well). Even better, the Night Elves don't dispel effectively. Doing this doesn't trigger an "under attack" warning. Most of the time, players won't notice their Wisps dying off until they're short of lumber.

Just to add to that, if you have a Human ally, have them cast invisibility on the Necro, rush him in, cast it a few times, and rush out. Take that!

undead vs night elves 5

-OUT OF JUICE-

You will need.............

1 Wand of Mana Stealing

A meat wagon or 2

A Necro with cripple

Try to clean the place of dead bodies.......... If you really want to raise them, keep your Wagon in the back to supply corpses. Anyway, when the Warden comes out Cripple her to slow her down. Now, use the Wand of Mana Stealing to drink her mana!

The enemy will be left with a good-for-nothing Warden. If the enemy was really

looking forward to letting an Avatar of Vengeance out, they'll stupidly not cast

any spells in an attempt for the mana to fill back up. Yay! No Fan of Knives!!

*ghouls cheer.......GHWARTHHHHHHH!!!!!!!!*....

If the enemy is stupid enough to use a Mana Potion, just steal the mana again!

undead vs night elves 4

S I L E N T B U T D E A D L Y

VERSUS WARDEN

-Bring a Shade with your army so the Warden can't Shadowmeld.

-Fan of Knives can hurt invisible units and burrowed units so be careful if you have a Shade following a Warden during creeping, or Crypt Fiends recovering HP

during battle.

-Use Anti-Magic-Shell to defend against Shadowstrike.

-Try to Cripple/Curse the Warden. She'll be Blinking around the battle field a lot and you don't want her attacking you back lines.

-Beware when using Impale (CL). A fast Warden can Blink out of the way just in time.

-Unlike what I originally assumed, Avatar of Vengeance raises your corpses too!

-Use Animate Dead or have Necros around to try to steal corpses before the Avatar of Vengeance can use them.

-If the Avatar is summoned, just use focus-fire and stuff to try to kill it fast.

undead vs night elves 3

P A N D A B L A D E S

VERSUS DEMON HUNTER

-Why does the Demon Hunter use Panda Blades? We may never know...

"There is an actual reason why he has panda's on his blades. He originally had

another symbol on the blades, but people believed it looked like a swastika. Too many people felt "offended" about it, and made a huge fuss about the Demon Hunter being a Nazi. Thus, Blizzard changed it to a panda. You can still see the old symbol on the Demon Hunter Concept Art. If you already knew this, and just put that statement there for fun, sorry for wasting your time :)"

-Cast Anti-Magic-Shell on your heroes to defend against Mana Burn.

-Also cast Anti-Magic-Shell on your casters. You don't want them losing mana and dying...

-Don't surround the Demon Hunter with Ghouls due to Immolation. Just use ranged to attack, run away a bit, and repeat. Your enemy might even forget to turn Immolation off...

-Evasion is a pain. Just make it harder for him to hit you by either drenching him with beer (Brewmasta) or Cursing him.

-If he goes into demon form just use a Tri-Nuke, Cripple him, Curse him, whatever it takes to finish him before he wrecks havoc on you.

undead vs night elves 2

S E A R I N G P A I N

VERSUS PRIESTESS OF THE MOON

-Bring a Shade with your army so the PotM can't Shadowmeld.

-Priestess of the Moon = PotM

-The PotM is really just a souped up Archer.

-Just use some quick focus-fire, or Sleep and surround here to kill her fast.

-There's nothing you can do about Scout. That stupid Owl just won't die.

-Nothing much about Searing Arrows either. It just makes the PotM stronger.

-Trueshot Aura just helps ranged units. If you see that the PotM has gotten

this, they're probably going Archers

-Starfall can be canceled by any interruptions spell

T H O R N Y S I T U A T I O N

VERSUS KEEPER OF THE GROVE

-Keeper of the Grove = KotG

-Cast Anti-Magic-Shell on your heroes so that the KotG cannot use Entangling Roots on you.

-The KotG harass is a pain. If at all possible, try to surround him with Ghouls, although it is difficult.

-Be warned that Entangling Roots interrupts Channeling spells, and stops units from teleporting (Scroll of Town Portal).

-Don't use a Scroll of Town Portal if one of your heroes is entangled. They'll get stuck.

-Treants from Force of Nature are stupid. Just dispel them or run away until they disappear.

-Thorns Aura is pretty stupid too. Use ranged from the beginning if you scout and find a KotG.

-The KotG isn't very powerful, so just use focus-fire/Tri-Nukes to waste him fast.

-If he starts casting Tranquility, interrupt it FAST. You obviously don't want any healing going on.

undead vs night elves

V E R S U S N I G H T E L V E S

These are strategies that are particularly effective against Night Elves.

~~~BASIC TIPS~~~

-If your opponent is getting lots of spellcasters, get Destroyers.

-Keep a Shade with you so you don't run into a group of Shadow-melding Elves.

-The Night Elf heroes are all fairly weak (HP wise), so nukes deal lots of nice

damage. Fry them!

-Mountain Giants are annoying, but by swarming them and focus-firing you can

kill them relatively easily.

-When attacking there base use Meat Wagons to take out all the Moon Wells. If

you don't, the enemy will just keep healing.

-If you're fighting a Warden, keep your Necros' Raise Dead on Auto-Cast. The more corpses you raise, the less there will be for the Avatar of Vengeance! If you really want to annoy your opponent have your Death Knight use Animate Dead when the Avatar is summoned.

-When attacking the NE base, bring along a Meat Wagon or two to focus on wrecking Moon Wells. Otherwise, the NE units will just keep healing.

-Use ranged units to attack buildings while the melee units fight the enemy.

Those fighting trees will take damage.

-Obsidian Statues get killed by those annoying Faerie Dragons. The Faeries will burn the Statues EVERY TIME THEY HEAL. So have Gargs or Fiends pound the Faeries early.

-Be prepared to deal with the Beastmaster when facing the Night Elves. He's tough, so try to fast expand and out creep him if you can. Remember that when you fight, try to get the Huntresses and Archers out of the way , followed by the Beastmaster. Don't waste time trying to kill the summons, they're main purpose is to be meat, so don't let them.

~~~MY FULL STRATEGY~~~

For Night Elves you probably want to go with Crypt Fiends, and either Death Knight or Crypt Lord as your hero. Fiends do extra damage to unarmored Huntresses early game, so they're nice, and a Crypt Lord can be good for Impale (Night Elves tend to have lots of Hunts or Archers lined up or in packs). Death Knight can be good as Coil is good for healing Fiends (Just make sure to dance the DK, as the Night Elves will probably focus-fire on him), and Unholy Aura can speed up Fiends for chasing the Elves if they try to do some hit and runs. If you know that your brother likes to harass early on, consider building a Nerubian Tower by your mine, and build a Tomb of Relics early. If the Elves harass with Warden (Or Priestess, though she can't harass very well) and tries to Shadowmeld, just buy a Dust of appearance and try to kill her.

Try and rush the Elves early, but if you can see that you're not going to make it, back off or you'll allow your enemy to counter for the win. Creep-jack him if you can, or at least draw him out of his base, as Moonwells can be a pain. You don't have to win with the rush, just try and delay his economy. You want to avoid letting him tech to Mountain Giants, as they can be a pain. Once you hit tier 2, build a pair of Obsidian Statues, and get a second hero. If your first hero was a Crypt Lord, Death Knight is a good choice for Coil support. If you got Death Knight first, either get a Crypt Lord or a Lich. If your enemy is still using Archers, you can choose to get a Dreadlord, and tech to tier 3 for Abominations to rip through the Archers.

Now you really have to alter your strategy depending on what your enemy is doing. You're probably going to want to reach tier 3 fast, but decide what to get. If the enemy is going casters, you'll plan on getting Destroyers (Faerie Fire can be a pain, and it's always nice to Devour any Rejuvenation or Roars.),

if he sticks with Huntresses or Archers, get Abominations and a Dreadlord for Vamp Aura, if he has any Faerie Dragons, get some Gargs to rip through and stop

them from Mana Flaring whenever your Obsidians heal, and if he gets Mountain Giants, either try to ignore them and focus on the powerful but frail archers, or use Aboms to try and kill them. If he ends up with Chimeras, either Web them, or just use Gargs. Once at tier 3, either get a Dreadlord or Lich, depending on what he's been doing. And no matter what he does, remember that the Night Elf heroes are all fairly frail (Even their "tank", the Demon Hunter", can't stand up to as much as other tanks), so the infamous tri-nuke (Death Coil + Impale +Frost Nova), or any type of nuke, will waste them quickly. If he decides to use the neutral Beastmaster, either nuke him to death, or ignore him and go straight for the frail archers, dryads, or huntresses in back. If he summons, either use Devour Magic (If you have Destros), or just ignore them all together.

undead vs orcs 5

J A M A I C A N M E C R A Z Y

VERSUS SHADOW HUNTER

-The Shadow Hunter is a common choice for second hero, so be ready for him.

-He should be your primary target because of Healing Wave. Just focus-fire or use a tri-nuke.

-Use Anti-Magic-Shell on your heroes to block Hex, which is normally a big pain.

-If a hero or important unit IS Hexed, try to just get them out of the battle, your opponent may not even notice them anyway!!

-Try to destroy Serpent Wards if you can. There will be 2 or 3 of them out at once

-A level 3 Serpent Ward does 43 damage per attack! That's the same as a fully upgraded A-Bomb!! Never underestimate those flaming snake heads. -Big Bad Voodoo is easy to beat. Just interrupt the spell, or use a tri-nuke to try and kill the Shadow Hunter.

undead vs orcs 4

C H O P S U I

VERSUS BLADEMASTER

-The Blademaster's primary purpose in battle is to waste your time while the other Orc heroes slaughter you.

-Mirror Image shouldn't be very tough to stop. Just see which Blademaster is actually doing damage and go for it.

-The real image will usually be the one that the enemy micros, while the others just attack randomly.

-Also, you can dispel Mirror Images.

-Hold down the Alt key to display the health bars and just watch the units getting hit the Blademasters. The ones whose health bars don't decrease are being attacked by fakes.

-Wind Walk is only really a pain when the BM is harassing so ignore it. If you really don't like it, get a Shade.

-Critical strike is annoying, but rarely occurs. To reduce the chances further, have a Banshee Curse the BM.

-Okay, Blade Storm is serious. This move can literally rip your guys apart like a giant blender of doom. Just try not to let the Blademaster reach level 6.

-I've actually seen lots of people ignore the Blademaster in battles, and that's a good strategy. He's not all that powerful, and 2 of his moves are meant to run away or distract you, focus on the other heroes first, and then the Blademaster.

undead vs orcs 3

D A N C E S W I T H W O L V E S

VERSUS FAR SEER

-The Far Seer is currently the most popular Orc hero (At least I seem to think...), so expect to see a lot of this wolf-riding green dude.

-If your opponent does go Far Seer you're likely to be harassed by some wolves very early on so be prepared

-If you're too lazy to read the whole Harassing section, I'm just going to repeat some good ways to stop Harassing

-Build your base in a way that makes it difficult for the Wolves to get to your fragile Acos. You'll have to prepare for this very early on.

-When you do see Wolves coming try to micro your Acos through the maze making it tough for the Wolf to attack. You should be able to distract the Wolves long enough for your hero to be trained, and then you can just destroy it and get

some free experience.

-Try this: When the Wolves come in, immediately select all of your Ziggs and start upgrading them into towers. This will scare your opponent into pulling their Wolves out early, in fear of the towers quickly destroying them. They'll still think they've accomplished something by forcing you to waste money on towers. However, you can just cancel the build order and save your gold.

-Okay, now that harassing is done, onto actually fighting the Far Seer.

-Unlike most summons, only 2 Wolves can be out at a time, even if the Far Seer's

cooldown is ready.

-Your opponent is using Wolves as a meat shield, so have a few units tackle the wolves, while your main force focus-fires on the Far Seer.

-Don't get distracted and chase the Wolves half-way around the map. It's just free shots for the enemy. Know how close you are to actually killing a Wolf, and only send a unit or 2 after it if you are positive you can kill it before it disappears.

-There isn't much to say about Chain Lighting or Far Sight I guess.

-Earthquake is a big pain because it can reduce your base to rubble FAST. However, it's a channeling spell, so you can just interrupt it.

undead vs orcs 2

H O O F I N ' I T

VERSUS TAUREN CHIEFTAIN

-The Chieftain is a Ghoul exterminator. A few Shockwaves/War Stomps will put

your Ghouls away.

-Try to lay the smack down on the Chieftain when it's still at a low level

-While low-level Chieftains aren't that great, once they hit level 6 you're in

for it

-Reincarnate is easily one of the most annoying Ultimates. Do. Not. Let. The.

Chieftain. Hit. Level. 6.

-If the Chieftain has reached Level 6, remember that every 4 minutes Reincarnate

will be ready again. This means that whenever it's revived, you will have 4 minutes before it has yet another life to kill you with.

-Endurance Aura is annoying but you have bigger things to worry about.

-A high level Chieftain is a force to be reckoned with. As I've been stressing,

put the Chieftain away early.

undead vs orcs

V E R S U S O R C S

These are strategies that are particularly effective against Orcs. If you have

any ways to destroy Orcs or counter Orcs strategies, send them to me!

~~~BASIC TIPS~~~

-If your opponent is getting lots of spellcasters, get Destroyers.

-If Witch Doctors are spamming wards, just use Devour Magic (Destroyer) to wipe

them out.

-Keep a Shade with you so you don't run into a Stasis Trap Ward.

-Don't plan on massing Frost Wyrms, because a Batrider can just use Unstable Concoction and blow your Frosties back to the stone-age.

-If an enemy Shadow Hunter is casting Big Bad Voodoo just use Impale to interrupt the spell.

-Leave a Shade in your base so Wind-Walking Blademasters don't harass you.

-From the start of the game, build your base in a sort of maze with your Crypt

and Altar blocking your Ziggurats which are blocking your Gold Mine. This makes

it a pain for harassing Far Seers to micro their wolves through every thing. And remember to upgrade the Ziggs into towers so they can destroy any Wolves that

sneak in.

-Don't mass Ghouls. A Chain-Lightning trained Far Seer and a Tauren Chieftain can easily exterminate Ghouls. Stick with Fiends.

-Bring a Shade with your army so a Windwalking Blademaster can't escape battle.

-Early game, Grunts will mop the floor with you. It's best to creep and just try

to avoid the Orcs until tier 2. Don't rush.

-Hot-key a few ranged units (A group of 2-4 Gargoyles are good) and use them as

"ward-hunters". Whenever a Ward is plopped down, have them focus-fire and

destroy it fast.

-If the enemy uses Raiders have your Necros Cripple them. A really irritating tactic (That I use when playing Orc) is to lead you out of your base, Ensnare about all of your guys, then rush in and destroy a few buildings! Therefore, Cripple them to slow them down.

-If enemy Raiders are rushing at your Necros, Cripple them and run! Raiders do Siege damage so they'll mop the floor with Necros. (Thanks to the Silver Skull)

-When attacking the Orc base, get the Burrows early. Not only will it stop the

static defense, but it also cuts off their food.

-Use ranged units to attack buildings while the melee units fight the enemy.

Those spikes can hurt.

~~~MY FULL STRATEGY~~~

For Orcs, you must decide early what to do, as your early strategy can determine

the rest of the game. After playing numerous games with your brother, you should know whether he likes to harass or not. If he does not harass, go with Crypt Fiends, and use either a Death Knight or Crypt Lord. If he does harass, get a

Dreadlord and focus on Ghouls. If he harasses with a Far Seer, get a Nerubian Tower, and try to block of the entrance to the Gold Mine area as much as possible. On the map Turtle Rock, it's actually possible to put an Altar on one side of the Necropolis, and a Graveyard on the other to completely block of the gold mine to attackers. When the Seer comes, use Sleep on him, and have the Nerubian Tower and a Ghoul or two destroy the Wolves (Or just let the Wolves do their thing. If you can manage the Acolytes, they'll survive). Then surround the

Far Seer with Ghouls and the Dreadlord, and start ripping him up. With some practice you'll be able to completely surround him, and attack him until he dies

or teleports away.

If he harasses with a Blade Master it's slightly more annoying. Try and Sleep+Surround again, but make sure to have a Tomb of Relics before hand. If he

Windwalks, buy a Dust of Appearance, and sprinkle it to attack. It may take some

practice as a Windwalking BM is quick and tough to surround, but you'll get it.

If he does not harass, you'll want to try and avoid confronting the Orcs early game. Grunts with Speed Scrolls can take down Fiends, and Ghouls die to Orc AOE spells (War Stomp, Shockwave, Chain Lightning... etc). Creep normally while

teching, and work towards tier 3. You'll probably plan on getting Destroyers eventually for devouring Bloodlust and Healing Wards. The Orc will most likely get casters, so always kill the casters first, then the main force. A Blademaster is best left alone as many of his spells are based on avoiding damage, and you probably won't kill him. Focus on the army first. A Tauren Chieftain isn't that tough at low levels (Unless you went Ghouls, in which case he'll rip them up), but later on he's a huge annoyance. Far Seers and Shadow Hunters fall to tri-nukes. Eventually, you may want Frosties, as Tauren will probably be attacking, and they will get slaughtered by Frosties.

undead vs humans 5

B L O O D Y E L V E S

VERSUS BLOOD MAGE

-Like with the Arch Mage, you can cast Anti-Magic-Shell on a bunch of units. Then, when the Blood Mage casts Flame Strike he'll only hurt his own units.

-With good micro you should be able to get a few, if not more, of your units out

of the way of a Flame Strike.

-It is pretty difficult to interrupt the Flame Strike before it occurs, so don't

bother unless you're really prepared.

-If the BM casts Banish on itself to protect itself, a good tri-nuke will do an insane amount of damage and kill him if the nukes are high enough

-If the BM is Banishing lots of his units, use Carrion Swarm or Impale to deal

damage to groups of them

-Siphon Mana can be a pain, but you can cancel it by running the Siphoned unit

out of the BM's range or just interrupting the BM.

-The Phoenix is annoying, but lucky for you it helps you by burning itself to

death. Just have some ranged units focus fire on it take it down.

-Gargs can tear through a Phoenix

undead vs humans 4

M A G I C A L L Y D E L I C I O U S

VERSUS ARCH MAGE

-The Arch Mage doesn't have too much HP, so you can easily use a Tri-Nuke, focus fire, or even just surround the Arch Mage to kill him.

-Later on in the game, you'll want to get a Destroyer or 2 to deal with him.

-Destroyers can use Devour Magic to just eat Water Elementals alive. Mmmm...

Good, fresh, spring water...

-Use either Sleep (Dreadlord), or Impale (Crypt Lord) to just interrupt a

Blizzard.

-If you have a bunch of Banshees, cast Anti-Magic-Shell on a bunch of your units. Then if the Arch Mage casts Blizzard, he'll only be damaging his own units. Very fun to do.

-Remember to kill Critters in your base. Easily one of the most annoying things is when an Arch Mage Mass Teleports his army to a Mecha-Critter in your base. Ugh.

-Keep a Shade around. Mass Teleporting to an invisible unit kills you.

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