D A N C E S W I T H W O L V E S
VERSUS FAR SEER
-The Far Seer is currently the most popular Orc hero (At least I seem to think...), so expect to see a lot of this wolf-riding green dude.
-If your opponent does go Far Seer you're likely to be harassed by some wolves very early on so be prepared
-If you're too lazy to read the whole Harassing section, I'm just going to repeat some good ways to stop Harassing
-Build your base in a way that makes it difficult for the Wolves to get to your fragile Acos. You'll have to prepare for this very early on.
-When you do see Wolves coming try to micro your Acos through the maze making it tough for the Wolf to attack. You should be able to distract the Wolves long enough for your hero to be trained, and then you can just destroy it and get
some free experience.
-Try this: When the Wolves come in, immediately select all of your Ziggs and start upgrading them into towers. This will scare your opponent into pulling their Wolves out early, in fear of the towers quickly destroying them. They'll still think they've accomplished something by forcing you to waste money on towers. However, you can just cancel the build order and save your gold.
-Okay, now that harassing is done, onto actually fighting the Far Seer.
-Unlike most summons, only 2 Wolves can be out at a time, even if the Far Seer's
cooldown is ready.
-Your opponent is using Wolves as a meat shield, so have a few units tackle the wolves, while your main force focus-fires on the Far Seer.
-Don't get distracted and chase the Wolves half-way around the map. It's just free shots for the enemy. Know how close you are to actually killing a Wolf, and only send a unit or 2 after it if you are positive you can kill it before it disappears.
-There isn't much to say about Chain Lighting or Far Sight I guess.
-Earthquake is a big pain because it can reduce your base to rubble FAST. However, it's a channeling spell, so you can just interrupt it.




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