V E R S U S E V E R Y O N E
This section is for dealing with the rest of everything: Creeping, fighting neutral heroes, building... Anything that didn't fit anywhere else. The neutral heroes need lots of counters, so anything will be appreciated.
VERSUS PIT LORD
-The Pit Lord is pretty gigantic and can't maneuver very well through battle
-Try massing lots of dual-aura Ghouls and surrounding him. He won't be able to
get out easily and will be messed up.
-You can use any interrupt to stop him from channeling Rain of Fire
-If he's got a level 3 RoF, you might consider getting some Banshees for AMS to
block against the damage.
-Remember that Death Coil can't hurt him. He's Undead.
-If he Dooms a unit, you might want to use Death Coil to heal it and try to prolong the arrival of the Doom Guard. The later in the battle it arrives, the better.
VERSUS DARK RANGER
-Remember that Coil can't hurt her, she's UD
-If you're massing casters, get Destroyers eventually to eat up Silence when it hits.
-Devour Magic can also eat Dark Minions that are summoned.
-If the Dark Ranger is using Life Drain, try to just maneuver your hero away and cut off the draining.
H A N G O V E R C U R E
VERSUS PANDAREN BREWMASTER
-Drunken Haze can be Devoured by Destroyers... but until then you'll just have to deal with it.
-Breath of Fire is annoying
-If units have been hazed, get them away so the Brewmaster can't light them on fire
-Although I haven't used AMS much since the patch, it might be a cheap way to defend your Ghouls from being toasted by Breath of Fire (BoF should not be underestimated)
-If he uses Storm Earth and Fire, take care of Storm first because of his spells, then Fire, and then Earth. He will most likely be planning on keeping Storm alive (Windwalk) to revive the Brewmaster after, so take care of him before he escapes. Fire should be dealt with next (He is nukable). Earth is just meant to tank, so constantly micro to avoid being Taunted. Also note his spell immunity.
***RUNEMASTER'S STRATEGY***
I've been crushed for a few times now by this extremely annoying style that lvl 15-30 Night Elf players seem to practice... They are now getting Pandaren Brewmaster for the first hero and Naga for the second hero! You can see what's
comin' to my ghouls, don't u? :D
I can't see any other solutions against this panda abuse, other than a powerful heronuke, followed by Infernals. However, Dreadlord is not very ideal for early heronuking. The heroes I use are DK and DL(normally) for the usual plan of dual aura ghouls/Destros when countering Night Elf Archer/Talon packs. :P That Panda is blowing everything up *SDAGFT"#%"%$2!1/2!!!!!
VERSUS BEASTMASTER
-Thanks to Janus5000 for submitting a strategy, and thanks to bloods3m for correcting it. YOU CAN'T CHARM/POSSESS SUMMONS so don't try.
-If he starts channeling a Stampede, use any interrupt to stop it.
-You can use a Destroyer to Devour, but the damage isn't that powerful. Use it for eating Hawks and Quillbeasts, but Bears are too strong.
F I S H S T I C K S F O R E V E R Y O N E
VERSUS NAGA SEAWITCH
-Cold Arrows are a pain, but you just have to deal with them. Just beware because she can hit your heroes as you run them away.
-Forked Lightning is just something to deal with. You can't really counter it.
-Mana Shield is good for you. Be happy that she's wasting mana that could be used for Cold Arrows or Forked Lightning.
-For Tornado, either run your units away, or interrupt her
P O W E R S U R G E
VERSUS GOBLIN TINKER
Now I have not played against him much, and don't really have that good a counter, as he has just been added, but I'll get better info eventually.
-As the Tinker is melee-intelligence, he can't take much of a beating and is in the front a lot. As usual, some nuking can put him down quickly.
-At early levels, Pocket Factories are not much to worry about, but if he has high level, Engineer-Upgraded Factories, consider destroying them when he drops them.
-Robo-Goblin is a pain, because you can't nuke anymore. Try and surround him the best you can and wittle away, or just hang back and try to avoid him. Make sure to kill any workers that are trailing and repairing him.
C R E E P I N G
These are just random tips for creeping. Contribute here!!
-Obviously let summons like Carrion Beetles or Skellies attack first and let them take the damage.
-If you have a melee hero up front and a creep drops an item, you might as well pick it up while the creep fighting is going on. It will prevent you from forgetting it, gives you the bonuses while fighting the creeps, and is good if you get creep-jacked.
-If you use a DL, put the most dangerous/highest level creep to sleep
-Always spread the damage out across your units. Move damaged units away, and let tank heroes soak up damage.
-Remember that if creeps are sleeping, you can just use the neutral shops they're guarding. You can abuse Fountains of Life/Mana when creeps sleep
-If creeps are sleeping, you can line your CL up for a good impale.
-Remember to get Ghouls to cannibalize the corpses to stay alive.
-Never leave any items/runes behind
-If you're expanding to the mine that the creeps are guarding, attack the creeps first, then sneak your Aco around and Haunt the mine from behind. If you have a
Sacrificial Skull, drop it now and let the Aco summon some Ziggs. As long as the Aco enters after the creeps start fighting you, he'll be fine.
-Wait for creeps to group together before using spells like Frost Nova
-Never let your hero die to creeps. Ever.
-If you know a creep is guarding a Rune of the Watcher (Rune which activates a
permanent Sentry Ward), lead them out to the open before killing them. You'll get a better spy. For example, the map Turtle Rock has 2 Goblin Merchants, and the Ogre Magi guarding each carries a Rune of the Watcher. Lead them out, then
attack.
-Creep-jacking is always great (Attacking your opponent as they're fighting creeps, and cornering them between you and the neutral creatures
-Try to get a Shade following the enemy hero to do the above
-If you are creep-jacked, decide quickly what to do. If the creeps you were fighting are high level but almost dead, or low level creeps try and finish them off quickly and then deal with the enemy. If the creeps are high level and you just started, run away and at least get to a better position to fight the enemy. If the enemy starts to chase you but then goes back, chances are that they are now fighting those creeps, so if your units can handle it, head back and jack them. Also make sure to pick up items before you run. You don't want the enemy stealing items.




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